Howdy,

Well, I decided to post some new screen shots of the direction for the game we are currently testing, which includes an all-model levels, shaders, c_move, volumetric fog, etc.

The testing is not complete and we are not sure yet whether we will be able to do all of this with high-poly models and keep the FPS up on mid-level computer systems. Right now on higher-end computers with newer video cards the test are showing generally a low of around 44 FPS, average 60 FPS, and a High of around 120 FPS. In these test I am running a variety of shaders from the forums on everything to stress it as much as possible.

Here are some screen shots of it in action (Not an actual The Kid level though):




Later,
Loco


Professional A8.30
Spoils of War - East Coast Games