Luckily, no computers have cried yet. One computer with an older NVIDIA card did get down to 8 FPS though. All of the computers so far with ATi 9600 + cards have held in the 60ish + FPS range, dipping down to around 44 FPS low at certain high stress times. Haven't got to test alot NVIDIA cards yet, but we will do extensive test once we get an all-model test level complete to make sure we can continue in this direction. I think we are going to stick to PS2.0 for this game as far as shaders go.
I have got the AI and camera working again with a work-around to the c_trace problems I was having. C_move seems to be working almost flawlessly too. Astar pathfinding is working great too, even going up/down slopes/stairs from one height to another. So all is looking good at the moment for an all-model level.
Also, we are probably going to see how far 3DGS bends before it breaks or how far my coding bends before it breaks, one or the other, lol.
EDIT: Some test Results
P3 933mhz 256 RAM GF 5200: 20-40 FPS
Athlon 2.0ghz 512 RAM GF 5200: 8-30 FPS
P4 2.53ghz 512 RAM ATi9600: 44-120 FPS
P4 2.56ghz 512 RAM ATi9800: 48-128 FPS
P4 3.33ghz 1024 RAM ATi +x800 : 50-140FPS
Loco
Last edited by Locoweed; 01/04/05 04:32.