STRING* text = " ";
STRING* chat_text = " ";
STRING* chat_text_plain = " ";
//string for emptying the textbox when it is shown again
STRING* clean = " ";
/////////////////////////////////////////////////
//these chat_text_lines correspond to the lines of text
//from the chat text box
//
////////////////////////////////////////////////
STRING* clean_checking = " ";
STRING* chat_text_line1 = " ";
STRING* chat_text_line2 = " ";
STRING* chat_text_line3 = " ";
STRING* chat_text_line4 = " ";
STRING* chat_text_line5 = " ";
STRING* chat_text_line6 = " ";
STRING* chat_text_line7 = " ";
STRING* chat_text_line8 = " ";
FONT* arial = "arial#20bi";
STRING* playername = "FANGED SCORPION"; //this sets up the string for getting the player's name
//STRING* playername2 = "FANGED SCOPRION"
STRING* playername1 = "";
STRING* playername2 = "";
STRING* playername3 = "";
STRING* playername4 = "";
STRING* playername5 = "";
STRING* playername6 = "";
STRING* playername7 = "";
STRING* playername8 = "";
STRING* DEBUG_STRING = ""; ///REMOVE THIS BEFORE RELEASE!!!!!!!!!!!!!!
var blank_chat_text = 0; //this value is used to compare the updated chat_text to the original chat_text (1 means strings are same 0 is no)
var inkey_value;//checks the inkey value if the inkey functio nwas terminated
var chat_line_number = 1; //this var helps to scroll the text as the var is increased, higher number = next line of text on chat_text panel
var checking_string_var;//string is empty if this is 1 ((((can put in the check line text if need to)
int value_x = 0; //the x value of the digits for the main chat box
int value_y = 16; //the y value of the digits for the main chat box