I think I will Fuxer answer that one, heh.

He was mumbling something about textures in .wmp files and there are other advantages too, mainly to do with shaders. Of course, there are many disadvantages too, i.e. no engine rendered shadows on level geometry, culling is more difficult since models are culled from their origin, not their bounds, etc.

Fuxer, why did we do this again?

I think it was because it just looks so darn groovy.

Loco


Professional A8.30
Spoils of War - East Coast Games