|
6 registered members (TipmyPip, Quad, AndrewAMD, Sphin, isshokenmei, the1),
4,905
guests, and 2
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: The kID
[Re: Locoweed]
#33556
01/06/05 11:07
01/06/05 11:07
|
Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
Expert
|
Expert
Joined: Oct 2002
Posts: 2,256
Oz
|
Sigh, now it's an Ice Storm.  I haven't had power at the house for quite a while now.
So, what does a GamDev'er do when the power is out for days perhaps? He hooks his computer to a gas generator (hoping it doesn't fry) and leaves the rest of the house with out power of course.
Since I am homebound, with not much to do I made a couple of more movie teasers.
I am closing in on a fog that doesn't kill the FPS, still needs alot of work though. These examples once again don't really have anything to do with actual The kID levels, other than there are some The Kid models in it. Don't laugh at my music or sounds, I threw them together in a day a couple of weeks ago. I really hope we can get a good sound person. Anyone interested? I haven't heard back from the guy I was trying to get to do the sound for a while, so he's probably in jail or something.
The first movie is all chase cam, while the second has an example of a static cam in action (DivX codec.) I have the free Fraps so I tried to squeeze the movies into 30 seconds, sorry about that. I love killing hounds with my new game pad, too fun. Would anyone dare to guess how many hounds I have killed during testing? Heh.
Any suggestions/comments are welcome.
I keep noticing when I turn on the space heater, the generator seems to groan a bit, hmmm.... I wonder how much more fuel I have.
Later,
Loco
Professional A8.30 Spoils of War - East Coast Games
|
|
|
Re: The kID
[Re: Locoweed]
#33557
01/06/05 18:36
01/06/05 18:36
|
Joined: Mar 2002
Posts: 492 Tirana/Albania
fuxerz
OP
Senior Member
|
OP
Senior Member
Joined: Mar 2002
Posts: 492
Tirana/Albania
|
OMG YOU STOLE MY FLAG AHAHAHAH cool one bro  I will send you that level as soon as you reply to my email.... 
|
|
|
Re: The kID
[Re: Locoweed]
#33558
01/07/05 00:50
01/07/05 00:50
|
Joined: Aug 2003
Posts: 448 Pluto
SlyBoots
Senior Member
|
Senior Member
Joined: Aug 2003
Posts: 448
Pluto
|
Looks good, but the shaders seem to stand out from everything else though (it is a test level though).
I could do some original sounds and music if you want. If you want I could put together some 30 second demo clips as examples.
3DSK Human Photo References for 3D Artists and Game Developers
|
|
|
Re: The kID
[Re: Panther_Studios]
#33561
01/07/05 02:28
01/07/05 02:28
|
Joined: Mar 2002
Posts: 492 Tirana/Albania
fuxerz
OP
Senior Member
|
OP
Senior Member
Joined: Mar 2002
Posts: 492
Tirana/Albania
|
ok guys,until loco's away,i will reply
1st shaders will give alot to our levels.since we use fog alot,fps will still remain high even with many shaders.The test level is just a mess loco made to test shaders,poly collision and see how fps is with 3 or more monsters.Until now everything goes as silk as oil
Immagine the flashlight that the player will carry,lighting parallax mapped walls and buildings and objects dropping shadows....aw you will see very soon
About the videos,do you have divx installed?i think loco used that to compress em.
SLYBOOTS thanks but i have already found some guys who will do it,they are good indeed...
|
|
|
Re: The kID
[Re: fuxerz]
#33565
01/07/05 04:53
01/07/05 04:53
|
Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
Expert
|
Expert
Joined: Oct 2002
Posts: 2,256
Oz
|
Every model in the that example has a shader of some kind running on it, including the dogs, player(Harry), etc. So we should be able to use shaders for eveything in level from what I have seen so far.
The player and dog models actually just have an environmental shader that I just sprayed a bitmap from lighter grey to darker grey from top to bottom, It's not a shader that would be used for those type of entities at all, just a FPS test thing.
Most shaders do not work with fog. All the models have my.NOFOG = ON; The fog has to be made of sprites and I also have some fog spheres. Thats what I am trying to work out at the moment. I still leave the fog on for the background (sky) though and the d3d_fog color can also be used to effect the color the fog sprites and fog spheres which at this time are not using shaders. The fog is a WIP.
The shaders should be less pronounced later when the fog is better and shaders are applied to objects correctly instead of me just plugging a random shader on everything like I did for this test.
As for how shaders will integrate with everything, that I suppose it yet to be seen. I am a nOOb to shaders, so I am just now studying up on them. Steempipe will be helping us with shaders some also, he is more of the shader guru. I can get the shaders to blend correctly with fog, etc, but as far as how writing shader code, I haven't gotten into that area yet. Fuxer will decide what shaders he wants applied to what objects. Our current test was just to put a shader on everything, especially the more complex shaders, and see if the FPS would still be acceptable, that's me the programmer speaking there, the art team of course would say, how does that shader look on that object. I extensively applied a 2 pass version of Matt Auderheide's Ultimate Lighting v1.0
shader because I thought it would be about as complex as we would use for PS2.0 just for stress testing.
The movies are using DivX codec, so if you download DivX they should work on all of your movie programs.
Loco
Professional A8.30 Spoils of War - East Coast Games
|
|
|
|