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Re: The kID [Re: fuxerz] #33576
01/16/05 06:59
01/16/05 06:59
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline
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ROMAC  Offline
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Joined: Sep 2003
Posts: 2,174
Israel, Haifa
no words... no words

Re: The kID [Re: ROMAC] #33577
01/16/05 07:55
01/16/05 07:55
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
It reminds me a bit of Shenmue. Good work.

Re: The kID [Re: ROMAC] #33578
01/17/05 01:59
01/17/05 01:59
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
need words,neeed words

Re: The kID [Re: fuxerz] #33579
01/17/05 02:33
01/17/05 02:33
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
... words, ok, i'll be honest... the screenshot immediately reminded me of a scene from HalfLife2...

no kidding... it looks that good...

i just hope that the transition to the game engine won't degrade the graphics any...

as far as the fog... how are you guys planning on implementing it in the game?


--Mike

Re: The kID [Re: Red Ocktober] #33580
01/17/05 02:48
01/17/05 02:48
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
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Joined: Mar 2002
Posts: 492
Tirana/Albania
well the fog is easly implemented.Loco can explain it better
Before it was done through sprite movement and normal fog,but now it will be more complex with wind movement and stuff.

Re: The kID [Re: fuxerz] #33581
01/17/05 04:25
01/17/05 04:25
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
I like the project quite a bit. Looks good.
Hope it plays well too

wouldnt it be a lot faster to use post shaders to render fullscreen fog onscreen??


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: The kID [Re: Blattsalat] #33582
01/17/05 06:00
01/17/05 06:00
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
Atmosphere is quite important for such a game so the fog should move when the camera moves.


Follow me on twitter
Re: The kID [Re: mk_1] #33583
01/17/05 10:00
01/17/05 10:00
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
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Locoweed  Offline
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L

Joined: Oct 2002
Posts: 2,256
Oz
When I am done with some shift and blow with the wind fog that looks great and does drop the FPS significantly, we will post some screenshots of it in the level. Unfornately, what I thought would take a couple hours tops to accomplish has turned into an obsession for about 4 days straight now. The perfect fog without a large FPS drop with everything we have going on, plus the shaders, and the high poly-count isn't nearly as easy as I thought it would be. I really want to keep the FPS in the 60ish range.

I will not surrender to the fog! We will prevail!
News at 5,
TheLocoKid

EDIT: Finally! Success is near!

Last edited by Locoweed; 01/17/05 12:18.

Professional A8.30
Spoils of War - East Coast Games
Re: The kID [Re: Locoweed] #33584
01/21/05 01:55
01/21/05 01:55
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
some new shots for you.




Re: The kID [Re: fuxerz] #33585
01/21/05 02:40
01/21/05 02:40
Joined: Jul 2003
Posts: 1,563
B
blaaaaa Offline
Expert
blaaaaa  Offline
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B

Joined: Jul 2003
Posts: 1,563
the shots are looking good, but the textures are WAY to blurry (just my opinion).

but i really like your project (as big silent hill fan )

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