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Lite-C Workshop #19 and "Knights on Wheels" #335879
07/31/10 10:18
07/31/10 10:18
Joined: Mar 2005
Posts: 134
J
jeffmorris Offline OP
Member
jeffmorris  Offline OP
Member
J

Joined: Mar 2005
Posts: 134
"Knights on Wheels" uses terrain and Lite-C Workshop #19 uses WED level. How do I modify "Knights on Wheels" code so that it uses WED level instead of terrain? I tried to modify "Knights on Wheels" code to use level_loadendless instead of level_loadsplash but the car falls off the terrain tile next to the center terrain tile. Please see the thread at http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=335829#Post335829

Re: Lite-C Workshop #19 and "Knights on Wheels" [Re: jeffmorris] #335881
07/31/10 10:30
07/31/10 10:30
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
you need to set the car at the other side of the level, so the illusion and the collision will work.
the level isn't endless, it only seems so!


Visit my site: www.masterq32.de

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