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ent_decal
#335943
07/31/10 19:58
07/31/10 19:58
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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Posts: 647
Williamsburg, VA USA
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Hi, I wanted to use ent_decal for creating tree shadows. When I use them on a terrain that is "multi textured" the decals do not show up correctly.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: ent_decal
[Re: draculaFactory]
#336160
08/01/10 23:42
08/01/10 23:42
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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Ok, here it is visually: These are the decals when there is no material assigned to the terrain, not that they really display correctly here either lol: Uploaded with ImageShack.usThese are the decals when the "mtl_terraintex" material is assigned to the terrain: Uploaded with ImageShack.us
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: ent_decal
[Re: draculaFactory]
#336286
08/02/10 20:16
08/02/10 20:16
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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Alright,next question, how come the decals are cutting off the bottoms of the tree? They usually display fine until I rotated the camera, then the decals begin to cut off the trees. Uploaded with ImageShack.us
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: ent_decal
[Re: Rei_Ayanami]
#336290
08/02/10 20:38
08/02/10 20:38
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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First of all, I am not a "warez kiddie", I first purchased gamestudio a6 in 2003 I believe, last year I upgraded it to a7, I have also been around for awhile. I resent that Rei.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: ent_decal
[Re: draculaFactory]
#336297
08/02/10 21:44
08/02/10 21:44
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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OP
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Posts: 647
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I fixed it The bottom of the tree, the trunk, is a 24-bit bitmap file (no alpha channel) and the top foliage is a 32-bit image with an alpha channel... Maybe it had something to do with the shader that I was using, either way I changed the trunk texture to a 32-bit image with a solid white alpha channel and it works fine. Thanks. P.S. I pmed an administrator about the "warez kiddie" title, I don't know how they determine that one is a warez user, there is old information on my profile, and no matter what I do I can't seem to change most of it (such as update the stinking email address). I have currently have Gamestudio Commercial 7.85 / WED v6.944; also, I was actually wondering about the possible legal consequences of a company accusing legit customers of software piracy "willy-nilly", it seems to be a case of slander and liable.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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