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Re: Import animated model from blender
[Re: Alan]
#335886
07/31/10 11:23
07/31/10 11:23
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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These are the required settings when you export the animated model from blender:  The model will still look into the wrong direction and has the wrong size. You can adjust that by "Scale model global" and "Transform model global". When you want to make adjustments at the animations in MED, you need to use "Replace animation matrices" once. 
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Re: Import animated model from blender
[Re: Pappenheimer]
#335916
07/31/10 18:02
07/31/10 18:02
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Joined: Oct 2007
Posts: 306 Austria
Alan
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Senior Member
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OP
Senior Member
Joined: Oct 2007
Posts: 306
Austria
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Hi, thanks for the answer  I somehow missed out the "All Actions" button in the export window in blender. Well, the animations show up in the "manage frames" window in MED now and have correct frame numbers and names, and the bones themselves are there, too, however, when I select one of the frames with "Animate" active and click "Go to Frame", nothing happens. Replacing Animation matrices didn't work either. It is just as if the animation... disappeared! I used .fbx format to export if that matters.
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Re: Import animated model from blender
[Re: Alan]
#336032
08/01/10 10:35
08/01/10 10:35
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Nope, that can't be the issue. I'm irritated by the words "all bones" - normally you switch to object mode, and select the armature as it is called in blender as an object and you select the model as an object. Maybe, you have to select the model first and then, with shift hold, the armature... You can send me the blend file, if you want that I have a closer look at it. (Don't include the skin or a highpoly mesh to keep the size small.)
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Re: Import animated model from blender
[Re: Pappenheimer]
#336095
08/01/10 16:00
08/01/10 16:00
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Joined: Oct 2007
Posts: 306 Austria
Alan
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Senior Member
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OP
Senior Member
Joined: Oct 2007
Posts: 306
Austria
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Nope, that can't be the issue. I'm irritated by the words "all bones" - normally you switch to object mode, and select the armature as it is called in blender as an object and you select the model as an object. Maybe, you have to select the model first and then, with shift hold, the armature... Sorry, that's what I meant. You can send me the blend file, if you want that I have a closer look at it. (Don't include the skin or a highpoly mesh to keep the size small.) Thanks for the offer, unfortunately the mesh is rather high-poly, ~15000 Vertices. I'm going to try to export a different animated model from blender and then come back and report what happened. If it works, then it is probably just the MakeHuman-Model which causes trouble, if I can't get a simple animated model exported, then either my Blender/MED has some sort of a bug or I'm just to stupid to get this done xD Thanks for the help so far! Alan
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