mach es doch mit nem skill
Code:
#define CREATOR skill62
#define KICKER skill63

action bomb()
{
wait(1);
ENTITY* creator = (ENTITY*)ptr_for_hande(my.CREATOR);
.....
//dein Kick-Code
wait(1);
ENTITY* kicker = (ENTITY*)ptr_for_hande(my.KICKER);
.....
}

function create()
{
    .....
    ENTITY* bombe = ent_create(...);
    bombe.CREATOR = handle(me);
    ....
}

function kick()
{
    ....
    bombe.KICKER = me;
    ....
}




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