#define CREATOR skill62
#define KICKER skill63
action bomb()
{
wait(1);
ENTITY* creator = (ENTITY*)ptr_for_hande(my.CREATOR);
.....
//dein Kick-Code
wait(1);
ENTITY* kicker = (ENTITY*)ptr_for_hande(my.KICKER);
.....
}
function create()
{
.....
ENTITY* bombe = ent_create(...);
bombe.CREATOR = handle(me);
....
}
function kick()
{
....
bombe.KICKER = me;
....
}