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A8 Version 8.020 Public Beta #335387
07/28/10 08:12
07/28/10 08:12
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
A new A8 public beta version is available:

http://opserver.de/down/gstudio_802.exe

This version contains two fixes: a crash on level loading under certain circumstances, and wrong min/max values of regions in WED. It also contains some small improvements to the car templates, f.i. the car demo now has a speedometer.

You can find a list of the A8 features here:

http://manual.3dgamestudio.net/newfeatures8.htm

Please install this version in a new folder or in your previous A8 folder; do not install it in your old A7 folder. Test everything carefully and if you find a bug, please report it to the bug forum. Please disregard the ominous error messages when you start GED the first time.

Re: A8 Version 8.020 Public Beta [Re: jcl] #335395
07/28/10 09:03
07/28/10 09:03
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
Thank you very much, all my engine issues have been solved :-)


Teleschrott-Fan.
Re: A8 Version 8.020 Public Beta [Re: Sajeth] #335411
07/28/10 11:32
07/28/10 11:32
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Thanks laugh
The problem with the level load is gone now laugh

Re: A8 Version 8.020 Public Beta [Re: Rei_Ayanami] #335632
07/29/10 19:14
07/29/10 19:14
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you very much, it works fine for me now, too!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: A8 Version 8.020 Public Beta [Re: alpha_strike] #335743
07/30/10 12:17
07/30/10 12:17
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Have the features between commercial an pro version of A8 fixed and what will it be ?
(It's what will make me switch from A7 to A8 or not) !

Re: A8 Version 8.020 Public Beta [Re: ratchet] #336190
08/02/10 09:06
08/02/10 09:06
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
I get a crash in pXcon_setparams.
Code:
void RD_setHinge(ENTITY* constr_1, ENTITY* constr_2) {
	// make constraint
	pXcon_add(PH_HINGE, constr_1, constr_2, 0); // attach to bodypart
	pXcon_setparams1(constr_1, constr_1.x, RD_Hinge1, nullvector); // set hinge limits
	pXcon_setparams2(constr_1, RD_Hinge2, nullvector, nullvector); // same
}



if i comment the setparams out, it works (though there is no hinge then), otherwise i get a SYS crash.
In A7 this used to work, so why doesnt this anymore in A8?

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: A8 Version 8.020 Public Beta [Re: Helghast] #336193
08/02/10 09:42
08/02/10 09:42
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
It is quite possible that hinge joints were wrong implemented - I had only tested wheel and 6D joints so far. You code above won't work anyway because it sets all joint break forces to zero. Can you upload the project or send it to Support? We'll check. If this is about your ragdoll demo, you can also send it to us and we'll convert it to PhysX.

Re: A8 Version 8.020 Public Beta [Re: jcl] #336197
08/02/10 09:51
08/02/10 09:51
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: jcl
It is quite possible that hinge joints were wrong implemented - I had only tested wheel and 6D joints so far. You code above won't work anyway because it sets all joint break forces to zero. Can you upload the project or send it to Support? We'll check. If this is about your ragdoll demo, you can also send it to us and we'll convert it to PhysX.


Sweet! I got it converted quite a bit, except for the hinges...
When I get home i'll rar the sources and send it over to support.

Feel free to add it to A8's template (it's setup as header already) if you want laugh

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: A8 Version 8.020 Public Beta [Re: Helghast] #336292
08/02/10 20:48
08/02/10 20:48
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
The 3D Walkthrough Mode in WED behaves strange.
Sometimes a key seems to be recognized as being pressed, although it's already released.
This results in a moving camera although no key is pressed anymore. Only pressing the key which "hangs" again resolves this problem.

This makes the Walkthrough mode unusable.

Re: A8 Version 8.020 Public Beta [Re: FBL] #336296
08/02/10 21:38
08/02/10 21:38
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I know that "me too"s are not welcomed, but I can confirm Firoball's problem, it's annoying.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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