Another mistake must be earlier.

I have a player (the starship) created in WED and added an action with lite-c:

Code:
// Spieler Raumschiff
ENTITY* spieler;

action spieler_aktion()
{
	spieler = my;
	my.STATE = 1;
	
	while(1)
	{
		...

		// Schiessen - Shot
		if (my.STATE == 1) // kein Schuss
	   {
			if(mouse_left) my.STATE = 2;
		}
		if(my.STATE == 2) // Schuss  
		{
			if(last_bomb_x == 15) last_bomb_x = -15;
			else last_bomb_x = 15;
			if(bomb_anzahl < 4)
			{
				bomb = ent_create("bomb.mdl",vector(my.x+last_bomb_x,my.y+10,my.z),move_bomb);
				bomb_anzahl ++;
			}
			my.STATE = 3;
		}
		if (my.STATE == 3)
		{
			if (!mouse_left) my.STATE = 1;
		}
		wait(1);
	}
}



If I try "if(HIT_TARGET) remove(you);" ENTITY 'spieler' got removed when bomb hits an enemy ENITY

Last edited by Ditje; 08/02/10 18:39.