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Re: UT Level Contest Summer 2010 [Re: BoH_Havoc] #336106
08/01/10 17:46
08/01/10 17:46
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
That`s what I was trying to tell them in my email. It makes absolutly no sense to start a level design contest that is on the one hand focused on nice architecture, a good level flow, good lighting etc., but on the other hand forbit to use even a single texture or model from thousands that are already avalable for free. Nobody has so much time, so much effort, not even professional companies create everything by themselves and very few people even got the talent to do that.
I made an advice: Restarting the contest. Allowing people to use royalty free artwork. That would be an interesting contest with many participants, exciting results and a nice outcome for the whole community. The results don`t have to be completely open source on AUM, a compiled exe and a link or email adress where to get the source files is completely enough. Also, there`s no copyright violation if the authors are explicitly named.

So what`s the deal?

Re: UT Level Contest Summer 2010 [Re: Rondidon] #336109
08/01/10 18:01
08/01/10 18:01
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
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slacer  Offline OP
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
The contest was initiated in January and running for more than 6 months. The goal was to provide the community some levels and new artwork as playground for those who like to code but are not able to create good levels.

The only way to get the licensing trouble out of the way is to create the assets by yourself or to collect money and buy a big asset package from DexSoft, terminal26,... with a special license for this community.

I cannot pay such a license from my own money.

This was the initial idea to start a contest to let the community create their own thing.

If there is a way to order a model+texture pack as community license, it would be great to talk about it.

Best regards
Michael

Re: UT Level Contest Summer 2010 [Re: slacer] #336111
08/01/10 18:03
08/01/10 18:03
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
in that case it should be team-work thing, you see even if i can create a level, i do not think i can create textures.

Or a texture contest first, then a model contest, then a level contest allowing to use these textures and models from the previous contests.


3333333333
Re: UT Level Contest Summer 2010 [Re: Quad] #336442
08/03/10 23:58
08/03/10 23:58
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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M

Joined: Jul 2008
Posts: 1,178
England
agreed with Quadraxas,

offering the contest in chunks, or to teams would give you more entrants in a shorter time

Re: UT Level Contest Summer 2010 [Re: MrGuest] #336515
08/04/10 18:51
08/04/10 18:51
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
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slacer  Offline OP
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
you are free to start your own contest wink

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