STRING* cubeStr1 = "skycube04_high+6.tga";
STRING* cubeStr2 = "skycube07_high+6.tga";
ENTITY* cube = {
type="skycube04_high+6.tga";
layer=2;
z=5;
flags2 = SKY | CUBE | SHOW;
}
void main() {
level_load("telescope_room.wmb");
int i = 0;
while(1) {
wait(-5);
if (i == 0) {
i = 1;
ent_morph(cube, cubeStr2);
} else {
i = 0;
ent_morph(cube, cubeStr1);
}
wait(1);
}
}