Manual says about values:
pan: 0 .. 360
roll: 0 .. 360

That can`t be correct. I can check negative values if(me.roll < -45) and I have tested me.roll +=1 it counts up endless.

I have created some entities which rotate the whole time. But what happens, if game runs over a long time and roll-value counts above 999.999? Do I have to set .roll value back to 0 if it reaches 360?

Thx Ditje