of course I can`t see a rotation of for example 405° - it`s the same like 45°. Maybe my question was not clear enough. For now I have a short statement:

level_icon1.roll += 4*time_step;

It runs the wohle time and shows just the level icons.

To prevent a to high value for .roll I can add this:

if(level_icon1.roll >=360) level_icon1.roll = 0;

But is this messesary?

edit: ahh ok now I understood - Thanks laugh
BTW: If I don`t do this - program would crash if value is higher than 999.999?

Ditje

Last edited by Ditje; 08/08/10 14:58.