I am considering taking the all-model level, creating a database from it that stores origin, model_file_name, etc, and then in the game, actually ent_create() the models the first time they are in certain range of the player. It's just a concept, but if it works, it would solve the long load time of all the many of hundreds of complex models at the same time during the intial level load. It's just an idea, and may not work if the game stalls creating the single models during gameplay.

Hmmm.. probably won't work with checking vec_dist() every frame for all the possible models that could be created slowing the FPS down too much.

Anyone try something like this before and have it succeed or fail?

Loco


Professional A8.30
Spoils of War - East Coast Games