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SED publish error: Can't open script file
#336234
08/02/10 15:39
08/02/10 15:39
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Joined: May 2008
Posts: 62 México.
FcoElizalde
OP
Junior Member
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OP
Junior Member
Joined: May 2008
Posts: 62
México.
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Hi everyone
Whenever I want to publish the main script I get this error: Cant't open script file: "panels.c", clic ok and the normal publish window appears with the options and all. If I clic ok on that one, the exe supposedly gets created but cant be executed because it doesnt have the contend of "panels.c" If I dont include any file I made like mtlFX and mtlView the publish doesnt show the "Cant open script file message"
How can I make the publisher open the script files I wrote in the folder?
EDIT: Also, how can I increase the nexus for the executables? main.c -nx200 doesnt work on the exe
Thanks in advance.
Last edited by FcoElizalde; 08/02/10 16:15.
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Re: SED publish error: Can't open script file
[Re: Aku_Aku]
#337149
08/09/10 00:53
08/09/10 00:53
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Joined: May 2008
Posts: 62 México.
FcoElizalde
OP
Junior Member
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OP
Junior Member
Joined: May 2008
Posts: 62
México.
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I know 2 ways to define nexus: 1) In preferences write -nx 200 on the dialog box under the options in the engine tab 2) Adding -nx 200 to the name of the file at the end (main.c -nx 200)
Both ways work on the compiled game, but not on the executable. Like if the publish command doesnt define a different nexus for the .exe; Does someone know a way to declare a higher nexus for this .exe file?
EDIT: I published it in WED and it worked. However anyone knoes how to declare it in SED? Sorry I didnt said I use SED, I did in another post and forgot to say it again.
Last edited by FcoElizalde; 08/09/10 01:12.
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Re: SED publish error: Can't open script file
[Re: FcoElizalde]
#337182
08/09/10 10:55
08/09/10 10:55
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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In WED, in Files->Map properties you can set nexus
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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