Yeah, that's not a bad idea, depends if the FPS drop to do the vec_dist() checks on all the single possible models to create every frame is worse than stalls when creating small groups of models at the same time with less vec_dist() or trigger checks and adding real skins later. Hmmm... As a programmer I know which method I would hope is more efficient. The first method is about 3 or 4 times less programming. Heh.

Nice idea, I will have to think about that.
Thanks.


Professional A8.30
Spoils of War - East Coast Games