I made an elevator as a physics kinematic object... I used pXent_kinematic ( entity, var active );
and moved it using pXent_moveglobal ( entity, VECTOR* vMove, ANGLE* aRotate);

However, the physics player doesn't move up and down or sideway with the moving elevator (( The elevator gets through the body of the player)) ...
When I don't use physics I can solve it by making the player.z = elevator.z+100; but now I can't use xyz to move the player cuz I am using physics...
Any ideas how to solve this??