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Re: Elevator
[Re: Helghast]
#337209
08/09/10 14:23
08/09/10 14:23
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Joined: Jul 2010
Posts: 129
bk9iq
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Joined: Jul 2010
Posts: 129
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just a wild guess, but maybe it's moving too fast for the physics collision to pick up. in this case you might try to set CCD on for both physical objects (elevator and player).
regards, Thanks for answering me Helghast... I put pX_setccd ( 1 ); in the while loops of my player and my lift ... and slowed the speed of the elevator down to 0.5 but still the same thing happening ! I don't know how to fix this...
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Re: Elevator
[Re: Helghast]
#337254
08/09/10 19:12
08/09/10 19:12
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Joined: Jul 2010
Posts: 129
bk9iq
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dont put it in a while, that makes no sense. Put it only once in your main.
Then on the elevator and player action, put this pXent_setccdskeleton(my, nullvector, 1);
good luck. regards, I wish that this works, but it doesn't... I have been trying all the day but nothing works... Now my character moves up with the elevator when the player moves on the elevator, but if I don't move the player then it falls through !!!!
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