...
var enemy_distance = 2;
...
// Welle 1
var i;
for(i=1; i<9; i++)
{
if(enemy_distance >= 2)
{
if(i %2 == 0)
{
enemy[i] = ent_create("bee2.mdl", vector(-50, 1000, 500), start_bee_wave1);
enemy_distance = 0;
}
else
{
enemy[i] = ent_create("bee1.mdl", vector(-50, 1000, 500), start_bee_wave1);
enemy_distance = 0;
}
}
else enemy_distance += time_step;
}
...
wait(1);
...