I couldn't download the beta. All I got was two files of it.

Another problem you'll have with using all models is that the collision detection will be slower. Also, and I only know this is the case with map entities, perhaps polygons behind polygons are not being culled (forget the word for that now). I know this happens with map entities, so you have to narrow the view right down. ]

It sounds like either something has to give, or need to wait and release it on the Playstation 3 . You are using too many processor intensive features for most PCs to handle. For a start you could try cutting down the maximum screen resolution and downsizing all the textures, but I think you might be best to consider switching to regular level geometry. It is still possible (though troublesome) to apply baked textures onto level geomtry if need be (ask me if you don't know how) and a lot of your current problems will be at least improved somewhat. At the least, you could try putting invisible blocks in and use them for the collision detection.

From an artistic standpoint I think it's beautiful. That last character model looks a lot like you, Fuxers.



Last edited by A.Russell; 08/17/05 16:36.