Hey Alex,its been a while since our last chat

what.sup?
What you say is perhaps true.But i got facts.PPl are using these texture even now.I know i 3dgs cant compete with unreal and that's why i will call this a test since i havent started to make textures that big yet.Even if i chose to do so,it will be for the biggest buildings that look blury with a 1024.We could have made the level all from cubes and wmbs but the reason we chose models,is that they have uv map and we can add details where we want.Immagine one of our buildings with cubes.It could have more than 10 or 15 textures and lots of polys to look a little better than the model building does.Until now we dont have those fps problems that we had in the begining so i think we are heading in the right way

(about the likeness between the character and me,do you really remember my face?lol)
He is more good looking than me :P