I think we can handle the FPS, at the moment that isn't my main concern atleast. We won't be running 90 FPS or anything like that, but 50 to 60 range should be no problem. Although, I would agree on one thing, I think the streets could possibly be level geometry (or .wmb) without much of a graphics hit and it would solve some other issues with smooth c_move() movement (although I really can resolve this issue) and lighting issues on the horizontal surfaces that are occurring, as well as boost the FPS some. Mainly the lighting is driving me nuts on the horizontal street surfaces of the all-model level, it's not smooth. It skips from one horizontal model surface to the next. Although I think the correct shader could correct this.
Making the streets/floors level geometry, if it looks ok, wouldn't bother me at all. But, thats up to the artist.
Oh, "Hi" light_mystic, long time no see.
Fuxer:
Quote:
He is more good looking than me :P
True. 