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Sci-Fi FPS Project
#337193
08/09/10 12:42
08/09/10 12:42
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
OP
Serious User
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OP
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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Hi, I would like to show you the project I'm working now. Currently I'm working on the player movement, weapons, etc. When I'll have finished that, I'll start making the levels. The idea of the story is that you work in a Technological Company with a lot of secret projects. The army is very interested in that projects and they'll try to assault the company headquarters in order to get their secret technology. But suddenly an accident happens and you are the only survivor of the company. Your goal is to kill the soldiers and other unespected enemies that will appear in order to preserve the secrets of the company that if they turn public, the world will have bad problems. demostration video of weapons, player movement, and AI: http://www.youtube.com/watch?v=hY0LVahEzToAll models are from free 3DGS resources websites, and animated by me.
Last edited by painkiller; 08/09/10 12:47.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Sci-Fi FPS Project
[Re: Damocles_]
#337262
08/09/10 19:54
08/09/10 19:54
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Same for me, I am in the Netherlands and the Internet is slow as hell, but the screens I am seeing are...well...okay. Story sounds intresting, gameplay elements are known but good just the graphic. I know you are working on the code right at the moment. But maybe then dont upload pics like that with just the standard texture? But so far, I want to see more. Really 
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Sci-Fi FPS Project
[Re: Damocles_]
#337293
08/09/10 22:57
08/09/10 22:57
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
OP
Serious User
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OP
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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By general request  here are the same screenshots in jpg:       [img] http://i37.tinypic.com/2z7icec.jpg[/img] hi, can you convert the screenshots to jpg?, the pngs are much too big. ready  Same for me, I am in the Netherlands and the Internet is slow as hell, but the screens I am seeing are...well...okay. Story sounds intresting, gameplay elements are known but good just the graphic. I know you are working on the code right at the moment. But maybe then dont upload pics like that with just the standard texture? But so far, I want to see more. Really Thanks  The level I show is only for testing purposes, won't be in the game, is just for testing movement, jumping, crawling, and the IA's capability to avoid obstacles. What I want to show you is the HUD, Weapons, movement and AI. Looks really good! Screens are no problem for me .. 16000kbit/s internet  Is there any chance to get my hands on this movement code? Thanks  Do you mean a demo to test it or do you mean to see the code itself? Screens are no problem for me .. 16000kbit/s internet laugh
lucky man  looks good. add an interesting level and this is a nice shooter so far. hope to see more soon Thanks, I will show more news as I advance in the development  .
Last edited by painkiller; 08/09/10 23:00.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Sci-Fi FPS Project
[Re: Rondidon]
#337317
08/10/10 10:09
08/10/10 10:09
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Joined: Apr 2005
Posts: 2,332 Germany, BaWü
aztec

Expert
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Expert
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
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The Video looks very promissing good prototype this far. I espeacily was suprised by the Enemy looks like a sold start for the KI. Also a little bit of critic because I dont really think that this future Weapon fits to the others. Either you develop some kind of future weapon that fits the other guns or you could just use future weapons  but thats up to you... Keep it going  regards Aztec
Visit: schwenkschuster-design.de
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Re: Sci-Fi FPS Project
[Re: aztec]
#337319
08/10/10 10:21
08/10/10 10:21
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chris_oat
Unregistered
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chris_oat
Unregistered
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me too, i think your player movement code looks pretty solid, smooth and feels just right. The motion-blur when u look around is also very nice, the motion-blur when you shoot will probably most peoble find irritating, for me its a nice feature which will higher the tense. Stay motivated!
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