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Sci-Fi FPS Project #337193
08/09/10 12:42
08/09/10 12:42
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
Hi, I would like to show you the project I'm working now.

Currently I'm working on the player movement, weapons, etc. When I'll have finished that, I'll start making the levels. The idea of the story is that you work in a Technological Company with a lot of secret projects. The army is very interested in that projects and they'll try to assault the company headquarters in order to get their secret technology. But suddenly an accident happens and you are the only survivor of the company. Your goal is to kill the soldiers and other unespected enemies that will appear in order to preserve the secrets of the company that if they turn public, the world will have bad problems.

demostration video of weapons, player movement, and AI:
http://www.youtube.com/watch?v=hY0LVahEzTo

All models are from free 3DGS resources websites, and animated by me.

Last edited by painkiller; 08/09/10 12:47.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Sci-Fi FPS Project [Re: painkiller] #337220
08/09/10 16:01
08/09/10 16:01
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
More screenshots:














[img]http://i37.tinypic.com/o7oi8z.png[/img]




Comments are welcome

Last edited by painkiller; 08/09/10 16:03.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Sci-Fi FPS Project [Re: painkiller] #337238
08/09/10 17:10
08/09/10 17:10
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
hi, can you convert the screenshots to jpg?, the pngs are much too big.

Re: Sci-Fi FPS Project [Re: Damocles_] #337262
08/09/10 19:54
08/09/10 19:54
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Same for me, I am in the Netherlands and the Internet is slow as hell, but the screens I am seeing are...well...okay. Story sounds intresting, gameplay elements are known but good just the graphic. I know you are working on the code right at the moment. But maybe then dont upload pics like that with just the standard texture?

But so far, I want to see more. Really wink


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Sci-Fi FPS Project [Re: Liamissimo] #337282
08/09/10 21:39
08/09/10 21:39
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Posts: 2,183
Germany, BaW�
Looks really good! Screens are no problem for me .. 16000kbit/s internet laugh

Is there any chance to get my hands on this movement code? wink

Re: Sci-Fi FPS Project [Re: Rondidon] #337285
08/09/10 21:52
08/09/10 21:52
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
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Tempelbauer  Offline
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Joined: Feb 2005
Posts: 3,687
Hessen, Germany
Quote:
Screens are no problem for me .. 16000kbit/s internet laugh

lucky man tongue

looks good. add an interesting level and this is a nice shooter so far. hope to see more soon wink

Re: Sci-Fi FPS Project [Re: Damocles_] #337293
08/09/10 22:57
08/09/10 22:57
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
By general request tongue here are the same screenshots in jpg:













[img]http://i37.tinypic.com/2z7icec.jpg[/img]

Originally Posted By: Damocles_
hi, can you convert the screenshots to jpg?, the pngs are much too big.


ready wink

Originally Posted By: TheLiam
Same for me, I am in the Netherlands and the Internet is slow as hell, but the screens I am seeing are...well...okay. Story sounds intresting, gameplay elements are known but good just the graphic. I know you are working on the code right at the moment. But maybe then dont upload pics like that with just the standard texture?

But so far, I want to see more. Really wink


Thanks wink The level I show is only for testing purposes, won't be in the game, is just for testing movement, jumping, crawling, and the IA's capability to avoid obstacles. What I want to show you is the HUD, Weapons, movement and AI.

Originally Posted By: Rondidon
Looks really good! Screens are no problem for me .. 16000kbit/s internet laugh

Is there any chance to get my hands on this movement code? wink


Thanks wink Do you mean a demo to test it or do you mean to see the code itself?

Originally Posted By: Tempelbauer
Quote:
Screens are no problem for me .. 16000kbit/s internet laugh

lucky man tongue

looks good. add an interesting level and this is a nice shooter so far. hope to see more soon wink


Thanks, I will show more news as I advance in the development wink .

Last edited by painkiller; 08/09/10 23:00.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Sci-Fi FPS Project [Re: painkiller] #337302
08/10/10 01:02
08/10/10 01:02
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
I mean the code itself and a demo. Just the movement code, of course. Not your whole prototype game. tongue laugh

Re: Sci-Fi FPS Project [Re: Rondidon] #337317
08/10/10 10:09
08/10/10 10:09
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
The Video looks very promissing good prototype this far.
I espeacily was suprised by the Enemy looks like a sold start
for the KI.

Also a little bit of critic because I dont really think that this future Weapon fits to the others. Either you develop some kind of future weapon that fits the other guns or you could just use future weapons grin but thats up to you...

Keep it going wink

regards

Aztec


Visit:
schwenkschuster-design.de
Re: Sci-Fi FPS Project [Re: aztec] #337319
08/10/10 10:21
08/10/10 10:21

C
chris_oat
Unregistered
chris_oat
Unregistered
C



me too, i think your player movement code looks pretty solid, smooth and feels just right. The motion-blur when u look around is also very nice, the motion-blur when you shoot will probably most peoble find irritating, for me its a nice feature which will higher the tense.
Stay motivated!

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