do you want collision avoidance ?

Or do you just want to go there?

vec_set(temp, vector(0,800,200));
vec_sub(temp, my.x);
vec_to_angle(my.pan, temp);
while(vec_dist(my.x, vector(0,800,200)) > 2)
{
c_move(me, vector(10*time_step,0,0),nullvector,GLIDE);
wait(1);
}