Another thing...

How are you coding the xyz size...?

Like this???


wait(1);
vec_set(PLAYER.max_x, vector(1, 2, 3));
vec_set(PLAYER.min_x, vector(-1, -2, -3));

If not...
Try it...
And change the 1's for width
And change the 2's for depth
And change the 3's for height

How that helps...