Hoi misterEd!

Welcome on the forum, seems for a first effort you're doing really good so far.

A solution to your problem would be to ent_create a rocket on the "end_barrel_bone" (using vec_for_bone), and rotating it with the values of "turret_bone" (using ang_for_bone).

Then using it's own function, you can make it move, have gravity and other effects laugh

Hope that helps, feel free to add me on MSN otherwise, i'd be happy to help (it's in my profile).

regards,

PS: leuk om een mede Nederlander tegen te komen weer eens hier wink


Formerly known as dennis_fantasy
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