Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,631 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 6 1 2 3 4 5 6
Re: Sci-Fi FPS Project [Re: Rondidon] #337332
08/10/10 11:47
08/10/10 11:47
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Here's a demo of the movement code, comes also with .c files, and exe and a included level to test it: http://www.filefront.com/17189415/Movement_Demo.zip


Originally Posted By: Rondidon
I mean the code itself and a demo. Just the movement code, of course. Not your whole prototype game. tongue laugh


ready wink

Originally Posted By: aztec
The Video looks very promissing good prototype this far.
I espeacily was suprised by the Enemy looks like a sold start
for the KI.

Also a little bit of critic because I dont really think that this future Weapon fits to the others. Either you develop some kind of future weapon that fits the other guns or you could just use future weapons grin but thats up to you...

Keep it going wink

regards

Aztec


The idea of the game is that is in the present time, but the company doesn't have designed more than one weapon, so the other are normal weapons. That's because there are two real weapons and one sci-fi weapon.

Originally Posted By: chris_oat
me too, i think your player movement code looks pretty solid, smooth and feels just right. The motion-blur when u look around is also very nice, the motion-blur when you shoot will probably most peoble find irritating, for me its a nice feature which will higher the tense.
Stay motivated!


Thanks, I think motion blur gives a point more of reality, so when you shoot because of the vibrations you can't see right the target.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Sci-Fi FPS Project [Re: painkiller] #337354
08/10/10 14:43
08/10/10 14:43
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Quote:
Thanks, I think motion blur gives a point more of reality, so when you shoot because of the vibrations you can't see right the target.

Hi,

Actually I've used many firearms before (handguns, shotguns, rifles) and they never blur your vision. If you want to make it more difficult to aim, you should just remove the crosshair and let us use the iron sights. Also make sure to put in good amounts of weapon recoil. Don't make it easy to control the gun like in Quake II. The recoil should be a little hard and somewhat random.

Just some thoughts.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Sci-Fi FPS Project [Re: Redeemer] #337359
08/10/10 15:06
08/10/10 15:06
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Yeah, I've yet implemented recoil with random values. But i think the blur gives it a point more of difficult, maybe only wit recoil it's too easy. I've tested removing crosshair and using a point mode with the iron sights but i didn't like too much the result.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Sci-Fi FPS Project [Re: painkiller] #337362
08/10/10 15:16
08/10/10 15:16
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I like the recoil effect laugh

Nice project at all laugh

Re: Sci-Fi FPS Project [Re: Redeemer] #337509
08/11/10 10:59
08/11/10 10:59
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: Redeemer
Quote:
Thanks, I think motion blur gives a point more of reality, so when you shoot because of the vibrations you can't see right the target.

Hi,

Actually I've used many firearms before (handguns, shotguns, rifles) and they never blur your vision. If you want to make it more difficult to aim, you should just remove the crosshair and let us use the iron sights. Also make sure to put in good amounts of weapon recoil. Don't make it easy to control the gun like in Quake II. The recoil should be a little hard and somewhat random.

Just some thoughts.


Do you mean a point mode, something like this: when you do right-click on the mouse you activate point mode, and the weapon get's placed like this:



Please people give me your opinion, if you like this more than having a croshhair I can do it wink


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Sci-Fi FPS Project [Re: painkiller] #337513
08/11/10 11:41
08/11/10 11:41

C
chris_oat
Unregistered
chris_oat
Unregistered
C



yes the point mode is good I would definitely put one.
I would also leave the crosshair and only remove it when u have that point mode aiming or whatever it is called.
And when you are in the point mode, make sure to make usage of the camera_arc (I believe) to zoom a little.

Last edited by chris_oat; 08/11/10 11:42.
Re: Sci-Fi FPS Project [Re: ] #337548
08/11/10 17:09
08/11/10 17:09
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
Really great work! laugh Keep it up bro!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Sci-Fi FPS Project [Re: 3run] #337552
08/11/10 17:37
08/11/10 17:37
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
thanks wink

New video showing catching weapons feature and aiming mode for the rifle fully implemented:

http://www.youtube.com/watch?v=pbFSig8_M9k

Last edited by painkiller; 08/11/10 17:39.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Sci-Fi FPS Project [Re: painkiller] #337742
08/12/10 22:20
08/12/10 22:20
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Test of a great floor texture with normal maps and mtl_SpecBump shader:



The result is incredible, it looks like in reality, but I loose from 40 fps to 25 fps.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Sci-Fi FPS Project [Re: painkiller] #337743
08/12/10 22:45
08/12/10 22:45
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Is this a model or level geometry?

Page 2 of 6 1 2 3 4 5 6

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1