VECTOR kreis_pos;
ANGLE kreis_ang;
while(1)
{
vec_set(kreis_pos,vector(mouse_pos.x,mouse_pos.y,10000));
vec_for_screen(kreis_pos,camera);
vec_to_angle(kreis_ang,vector(kreis_pos.x-camera.x,kreis_pos.y-camera.y,kreis_pos.z-camera.z));
my.x=camera.x+(camera.z-5)*(tanv(kreis_ang.tilt-90))*cos(kreis_ang.pan);
my.y=camera.y+(camera.z-5)*(tanv(kreis_ang.tilt-90))*sin(kreis_ang.pan);
my.z=5;
wait(1);
}