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Re: [LOW POLY] Building [Re: Rei_Ayanami] #337955
08/14/10 19:50
08/14/10 19:50
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
And here comes the third WIP one... untextured yet... this model would have much more Polys than the other before...



Impressions?
"i would make this and this better" suggestion ? tongue



cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: [LOW POLY] Building [Re: rvL_eXile] #337982
08/15/10 00:08
08/15/10 00:08
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Are you sure you want to waste that many polygons on the roof - An area that will be hardly seen in fps games anyway?
And a minor issue would be the wasted texture space. After the automatic unwrap you should take your time to arrange the uvw skin by hand to save some space.

I like the models so far.
Keep it up and have a nice one


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: [LOW POLY] Building [Re: Blattsalat] #337998
08/15/10 04:43
08/15/10 04:43
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline
User
JoGa  Offline
User

Joined: Dec 2003
Posts: 988
Germany, Magdeburg
I don't think, that this lowpoly-models are used in fps.
In my humble opinion, this houses can greatly used in games with a "from top to down view", flightsimulator and so on and so its important to have a nice roof.

Re: [LOW POLY] Building [Re: JoGa] #338013
08/15/10 08:47
08/15/10 08:47
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Update:

Now the Base Mesh is done... Next step would be texturing...




cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: [LOW POLY] Building [Re: rvL_eXile] #341731
09/19/10 19:08
09/19/10 19:08
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
ohohoh ^^ Ive started in the last few days the Texturing... Not much at all but maybe you could give me some tips if you don't like some things...
[The "pink" Surfaces are unmapped yet!]

here we go:


Hopely i could finish it this week !

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: [LOW POLY] Building [Re: rvL_eXile] #342201
09/24/10 16:38
09/24/10 16:38
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
they are all looking good. the only thing I'd mention is that if you put ambient occlusion mapping on it (I cant tell if its lightly baked or not on there) but you should bake it with a plane under it to simulate the ground, people forget that a lot.

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