6 registered members (TipmyPip, Niels, dBc, Ed_Love, 3run, 1 invisible),
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Re: Sci-Fi Corridors
[Re: Espér]
#338106
08/15/10 19:27
08/15/10 19:27
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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really great... how long do you spend time on it? Are these Textures be in the Sci-Fi Texture Pack what you have published some month ago? Would this Package have only some corridors without the Models like Fence / barrel / crate / pipes etc?
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Sci-Fi Corridors
[Re: rvL_eXile]
#338145
08/16/10 07:28
08/16/10 07:28
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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really great... how long do you spend time on it? Are these Textures be in the Sci-Fi Texture Pack what you have published some month ago? Would this Package have only some corridors without the Models like Fence / barrel / crate / pipes etc?
cYa Sebastian I spent a lot of time. I did not count. Probably too much compared to the price we are offering. The reason is that I built a high poly object for each model and each texture you see to render the normal, height, colour and ambient occlusion maps. This pack comes with more than 30 decoration models (walls, door frames, doors, pipes, cables, camera, monitor, fire extinguisher and more). You can see these models in the screen shots. All textures of these decoration models are also generated from high poly geometry. There will probably be 2 versions of this pack: - The standard edition contains all the decoration objects but no pre-made corridors. It might be good for customers who want to make their own corridors from scratch, maybe with a world editor like WED.
- The level edition contains the decoration objects plus some pre-made corridors and crossings. It also contains some downscaled versions of some of the textures of our sci-fi 4 texture pack. This might be interesting for new customers or for people who just want to have some pre-made level for prototyping or extending.
I plan to extend this series with more content like an administration area, control rooms, hangar bay, living quarter, prison section and so on. Some animated sci-fi weapons are also on our to-do list.
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Corridors
[Re: ratchet]
#338159
08/16/10 10:29
08/16/10 10:29
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Joined: Feb 2010
Posts: 886
Random
User
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User
Joined: Feb 2010
Posts: 886
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How did you???... Man what do you use to make those levels?
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Re: Sci-Fi Corridors
[Re: Random]
#338175
08/16/10 12:52
08/16/10 12:52
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Man what do you use to make those levels? Modo, Lightwave, TheGIMP, a lot of time, many reference images and some imagination.
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Corridors
[Re: Machinery_Frank]
#338178
08/16/10 13:04
08/16/10 13:04
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Joined: Aug 2008
Posts: 408 mi usa
sadsack
Senior Member
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Senior Member
Joined: Aug 2008
Posts: 408
mi usa
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what is the poly count???
I have A7 Commercial .............. Now I just need to learn how to use it
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