I think that he is saying that when he creates a shape with pXent_addshape
the xyz positions are the same eg: always 0,0,0.

He is having problems trying to create a rotating entity with pXent?
He also wants to know if there is a way to create a cylinder object/entity instead of capsule shape.

Thats how I understand what he is trying to say after reading this about 20 times laugh


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus