When I import a .3DS file or an .FBX file into WED or MED the result is that the model is deconstructed. The parts of the model are not in alignment, not complete, and are rotaed in differing directions. What am I to do? I also often get an error message : ">64K faces" and the program crashes. There certainly cannot be a limit of only 64,000 faces is there? Most of my models are in the 150K to 350K faces range. What am I doing wrong? Any comments will be appreciated.


Just a novice searching for answers.