Hello,
I know worked through all tutorials I found as well as the official guide for 3DGS, but didn’t found a recommendation how to design my „entity structure“ to achieve my specification.
In a few words:
I would like to give my player the possibility to move around an vehicle in my level. The vehicle-movement is controlled by physic-engine.
My problem now is, that the chassis of the vehicle should have features like:
- switch on/off lights
- have driving-mirrors
- can open doors
- can open the engine-cowling
- switch on/off rotating lights
Is it possible for anybody, to recommend me a solution, which type of entity (model or map-entity) I have to use, how I have to assemble this entity to include all the mentioned features and be able to register this entity to the physic-engine?
Additionally, it should be possible to load the vehicle programmatically into the level (I would like to use the C#-wrapper of Matthias Auer).
All the solutions (entity-types, and combinations of them) I tried to setup, failed at a specific step!
Please help meee!!
Last edited by a350; 08/17/10 11:16.