VECTOR trace_target; vec_set(trace_target,vector(500,0,0)); vec_rotate(trace_target, me.pan); vec_add(trace_target, me.x); c_trace(me.x,trace_target, IGNORE_PASSABLE | USE_POLYGON | SCAN_TEXTURE); PARTICLE* zz = ent_decal(you,laser_dot,10,random(360)); zz.flags|=BRIGHT; vec_scale(normal,10);
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