Does anyone know how I can access defined skill names instead of the skill numbers when comment tags are used?
For example:
// skill1: Health 100
action player_one() {...} // skill1 now appears as Health in the WED properties
When the first skill is renamed to "Health" by this method, it can only be accessed by
my.skill1 instead of the defined name. I understand that using the
#define and the
// uses: works for renaming a skill, but I need to use defined names for more than one entity. Any suggestions please? It becomes very difficult to edit my code when many skills are required and can only be accessed by their number.