Hi folks,
I didn't work with view entities a long time, maybe I am doing something terribly wrong. I have a static mesh level and one static view entity which is my sky entity. What I want to do is to get this entity after loading the level:
ENTITY* entSkycube =
{
type = "skycube+6.tga";
flags = UNLIT;
flags2 = SKY | CUBE | SHOW;
}
int main ()
{
//...
level_load("test_0001.wmb");
//...
int ents = 0;
ENTITY* ent = ptr_first(level_ent);
while (ent)
{
ents++;
ent = ent.link.next;
}
printf("ents = %d", ents);
//out: "ents = 0"
}
But all I get are 0 entities... how do I access the list of static entities here?
Bye,
-Chris