Hi folks,

I didn't work with view entities a long time, maybe I am doing something terribly wrong. I have a static mesh level and one static view entity which is my sky entity. What I want to do is to get this entity after loading the level:

Code:
ENTITY* entSkycube =
{
   type = "skycube+6.tga";
   flags = UNLIT;
   flags2 = SKY | CUBE | SHOW;
}

int main ()
{
   //...

   level_load("test_0001.wmb");
   
   //...
   
   int ents = 0;
   ENTITY* ent = ptr_first(level_ent);
   while (ent)
   {
      ents++;
      ent = ent.link.next;
   }

   printf("ents = %d", ents);
   //out: "ents = 0"
}



But all I get are 0 entities... how do I access the list of static entities here?

Bye,
-Chris