Ha, that shall be the trick? Thanks!
Unfortunately the manual says
Returns a pointer to the first object for a given engine object.
Parameters:
object - ENTITY*, STRING*, BMAP*, VIEW*, PANEL*, TEXT*, FONT*, SOUND*, or MATERIAL* pointer.
So I expected that if I pass an entity, I get all entities. Didn't knew that the function differentiates between global, local and view entities... :-(
I test it out today and give feedback here! I hope it works
