Hi, I was reading this article on Gamasutra about Mario Galaxy's gravity, in theory it sounds and looks pretty easy, take a look at the first page of the link. I was trying to do the same with AUM 52 workshop that talks about c_trace, I have an idea of what I have to do, but I don't know how to implement it.



What I think I need to do is set the temp vector according the position of the normal that the c_trace is intercepting, also I think player.tilt should change its value according to the normal, but how do I tell the player and the trace where to turn?

is this possible in Gamestudio?

thanks for reading, I'll be waiting for an answer, this looks really interesting. laugh