That worked just great on the player, the only problem is that since the position of temp is not changing according to the position of the normal, the player is still falling down when it reaches the end of the planetoid, I need to change the c_trace(my.x,vector(my.x,my.y,my.z-150); for something else I think.


The result I'm getting:






Last edited by Theil; 08/25/10 02:55.