Quote:

I'm afraid he just doesn't want to draw much attention to what a serious problem this is.



id have to assume you correct on this although i shouldnt assume

i was afraid what i heard at garage games to be true
and reason why this engine is not well suited for larger project and or games
a huge whole in gs discovered indeed

i like play ut2004 mod rpg/invasion which has 90+ maps and more content then you can shake a stick at but after every map change so does the memory on the task list

if gs is really hadling mem in this way larger games just wont be possible because
it would load every piece of content from all the 90 maps and never free it
until exit
ut2004 rpg/invasions would probably need 4gig ram usin gs, lol


it should only load content from the loaded map then free that mem when exiting that map and loadin the new lvl, this would be ok