Function Item1_fnc
{
while(me)
{
if(event_type==event_push)
{
wait(3);
ent_remove(me);wait(3);blue+=1;
}
wait(1);
}
}
Action Item_1
{
my.polygon=on;
c_setminmax(me);
my.push=-1;
my.enable_push=on;
my.event=Item1_fnc;
Item_Parteff();
while(1)
{
c_move(my,Item_dist,vector(0,0,0),glide|ignore_push);
my.pan-=4*time_step;wait(1);
}
wait(1);
}