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I'm afraid he just doesn't want to draw much attention to what a serious problem this is.


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id have to assume you correct on this although i shouldnt assume



I shouldn't assume either, and I hope I'm wrong and there's a great solution. That's just what I'm AFRAID of

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it should only load content from the loaded map then free that mem when exiting that map and loadin the new lvl, this would be ok




Actually, that's exactly what it tries to do. That is, it clears out whatever's in the Level.wmb file. So theoretically you could move from one gigantic level to the next with no problems.

However, there are nearly always substantial files that are extraneous to the Level.wmb. For instance, all the "sound" fx and music files and all the "bmap" files--from every level in the entire game. Additionally, from my own tests, there are some substantial problems with even clearing out the Level.wmb from RAM. However, since there are really no documentation or diagnostic tools whatsoever for tracking down what's sucking up all the system RAM, it's really hard to know what's still stuck in there.