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A8 trial shaders? #339325
08/25/10 23:21
08/25/10 23:21
Joined: Aug 2002
Posts: 164
Houston
Nicholas Offline OP
Member
Nicholas  Offline OP
Member

Joined: Aug 2002
Posts: 164
Houston
Does the A8 trial work with shaders?
I am trying to add the bump map shader following the tutorial in the WED tutorial, but it's not working.
I thought it would work with trial. I got most of the lightFrog demo to work on A8 running it through SED.
Does anyone have a zipped file of a working bump shader on WED geometry I can run to test it. please....

(yes I have the shader c file included in my .c file as well as the files added in the appropriate WADs named correctly)

thanks


Black holes are where God divided by zero.
Re: A8 trial shaders? [Re: Nicholas] #339365
08/26/10 10:03
08/26/10 10:03
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Why not #include <mtlFX.c>

That should give you a huge ammount of shaders!


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011

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