Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,619 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
A8 trial shaders? #339325
08/25/10 23:21
08/25/10 23:21
Joined: Aug 2002
Posts: 164
Houston
Nicholas Offline OP
Member
Nicholas  Offline OP
Member

Joined: Aug 2002
Posts: 164
Houston
Does the A8 trial work with shaders?
I am trying to add the bump map shader following the tutorial in the WED tutorial, but it's not working.
I thought it would work with trial. I got most of the lightFrog demo to work on A8 running it through SED.
Does anyone have a zipped file of a working bump shader on WED geometry I can run to test it. please....

(yes I have the shader c file included in my .c file as well as the files added in the appropriate WADs named correctly)

thanks


Black holes are where God divided by zero.
Re: A8 trial shaders? [Re: Nicholas] #339365
08/26/10 10:03
08/26/10 10:03
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Why not #include <mtlFX.c>

That should give you a huge ammount of shaders!


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011

Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1