Hi, it's me with my ent_decal problems again.
So, basicly what I am trying to do is a bullet which simply makes a hole when it hits a wall. And I did it this way:

Code:
......
VECTOR trace_target;
vec_set(trace_target,vector(50,0,0)); 	
vec_rotate(trace_target, me.pan);
vec_add(trace_target, me.x);
c_trace(me.x,trace_target, IGNORE_PASSABLE | USE_POLYGON | SCAN_TEXTURE );
PARTICLE* hole = ent_decal(you,bullethole,10,random(360));  
.......


But the SCAN_TEXTURE flag causes me a lot of problems and when I remove it the decal doesn't appear : ( . So, can you tell me how to do the same thing but without using this flag.
Thx : )