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Re: [assist] sword trail ? [Re: 3run] #339673
08/28/10 16:25
08/28/10 16:25
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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lol sorry didnt see your post 3run, well ur demo ran fine but am having problems implementing it to my game, so i need to find whats causing tha problems and all... seems weird tho,

i'll keep u posted

Re: [assist] sword trail ? [Re: darkinferno] #339674
08/28/10 16:28
08/28/10 16:28
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Posts: 5,377
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3run Offline
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3run  Offline
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I'm glad to hear, that you found it useful laugh


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Re: [assist] sword trail ? [Re: 3run] #339675
08/28/10 16:34
08/28/10 16:34
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Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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lol i still avent gotten it working yet, very strange though, i cant see any code errors

Re: [assist] sword trail ? [Re: darkinferno] #339676
08/28/10 16:36
08/28/10 16:36
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3run Offline
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You mean, that you can't get it to work in your project? Or you can't get to work my demo? O_o


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Re: [assist] sword trail ? [Re: 3run] #339677
08/28/10 16:39
08/28/10 16:39
Joined: May 2009
Posts: 1,816
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darkinferno Offline OP
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my project, lol demo works fine, idk whats causing a prob in my code

Re: [assist] sword trail ? [Re: darkinferno] #339679
08/28/10 16:43
08/28/10 16:43
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3run Offline
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3run  Offline
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check your PM's.


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Re: [assist] sword trail ? [Re: 3run] #339687
08/28/10 17:12
08/28/10 17:12
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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keep the posts here so others may get help if they ever encounter similar problems:

meh, seems i was being a noob, lol i put tha swordtrail model in tha wrong dev folder, now it shows up in game, can see where it tries to follow the sword correctly, except, its at an offset.. as in, its out of place

Re: [assist] sword trail ? [Re: darkinferno] #339689
08/28/10 17:15
08/28/10 17:15
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3run Offline
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All of us were noob at once grin
About the offset, can you post some picture that shows the problem?


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Re: [assist] sword trail ? [Re: 3run] #339692
08/28/10 17:44
08/28/10 17:44
Joined: May 2009
Posts: 1,816
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darkinferno Offline OP
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Code:
// sword trail effect
//***********************************************************************************************************
ENTITY* trail1;
////////////////

function sw_Trail_ctrl()
{
	VECTOR trailpos1;
	VECTOR trailpos2;
	VECTOR trailpos3;
	VECTOR trailpos4;
	VECTOR trailpos5;
	VECTOR trailpos6;
	VECTOR trailpos7;
	VECTOR trailpos8;
	VECTOR trailpos9;
	VECTOR trailpos10;

	trail1 = ent_create("trail1mdl.mdl",me.x,NULL);
	set(trail1,PASSABLE);

	var trail_length = 2; // adjust length of the trails
	vec_set(trailpos10,nullvector);
	vec_set(trailpos9,nullvector);
	vec_set(trailpos8,nullvector);
	vec_set(trailpos7,nullvector);
	vec_set(trailpos6,nullvector);
	vec_set(trailpos5,nullvector);
	vec_set(trailpos4,nullvector);
	vec_set(trailpos3,nullvector);
	vec_set(trailpos2,nullvector);
	vec_set(trailpos1,nullvector);
	
	while(1)
	{
		
		vec_for_vertex(trailpos2,me,46); // vertex # for top of blade
		vec_for_vertex(trailpos1,me,28); // vertex # for bottom of blade
		//vec_set(trail1.x,my.x);
		
		vec_lerp(trailpos10,trailpos10,trailpos8,time_step/trail_length);
		vec_lerp(trailpos9,trailpos9,trailpos7,time_step/trail_length);
		vec_lerp(trailpos8,trailpos8,trailpos6,time_step/trail_length);
		vec_lerp(trailpos7,trailpos7,trailpos5,time_step/trail_length);
		vec_lerp(trailpos6,trailpos6,trailpos4,time_step/trail_length);
		vec_lerp(trailpos5,trailpos5,trailpos3,time_step/trail_length);
		vec_lerp(trailpos4,trailpos4,trailpos2,time_step/trail_length);
		vec_lerp(trailpos3,trailpos3,trailpos1,time_step/trail_length);
		
		vec_to_mesh(trailpos1,trail1,19);
		vec_to_mesh(trailpos2,trail1,20);
		vec_to_mesh(trailpos3,trail1,17);
		vec_to_mesh(trailpos4,trail1,18);
		vec_to_mesh(trailpos5,trail1,16);
		vec_to_mesh(trailpos6,trail1,15);
		vec_to_mesh(trailpos7,trail1,13);
		vec_to_mesh(trailpos8,trail1,14);
		vec_to_mesh(trailpos9,trail1,12);
		vec_to_mesh(trailpos10,trail1,11);
		vec_to_mesh(trailpos1,trail1,2);
		vec_to_mesh(trailpos2,trail1,1);
		vec_to_mesh(trailpos3,trail1,4);
		vec_to_mesh(trailpos4,trail1,3);
		vec_to_mesh(trailpos5,trail1,5);
		vec_to_mesh(trailpos6,trail1,6);
		vec_to_mesh(trailpos7,trail1,8);
		vec_to_mesh(trailpos8,trail1,7);
		vec_to_mesh(trailpos9,trail1,9);
		vec_to_mesh(trailpos10,trail1,10);
		
		wait(1);
	}
	
}




lol am no noob =P
anyways, i made a function sw_Trail_ctrl and called it from my sword function, as said, i see tha trail.. BUT its at an offset, above the actual sword

Re: [assist] sword trail ? [Re: darkinferno] #339695
08/28/10 18:10
08/28/10 18:10
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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Posts: 5,377
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I'm just kidding bro laugh
Some how I got it to work (some times I even amaze myself grin ).
If you are using an other sword model, you need to change this two numbers according to your sword model:
Code:
vec_for_vertex(trailpos2,me,39); // vertex at the top of the sword
vec_for_vertex(trailpos1,me,9); // vertex at the bottom of the sword

Results...
BEFORE:

AFTER:

I hope, this is what you were looking for laugh


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